Reference / 0.2.0
Enemy move reference
Step-by-step delays, areas, and effects for enemy moves.
Reading the tables
Each delay is measured in placements from the previous step, not from battle start. The tables exclude the recovery step added before each move in adventure mode. Read the battle preview for actual positions and locked targets.
Area requirements reduce garbage pressure, while countdown blocks should be removed early. See Enemy actions for the difference.
Pollution
| Step |
Delay |
Effect |
| 1 |
5 placements |
Spawn up to 5 Pollution threat blocks in a 2-row band; expire in 15 turns |
| 2 |
5 placements |
Turn 2 queued pieces into Pollution |
| 3 |
5 placements |
Turn 1 queued pieces into Pollution |
Shatter
| Step |
Delay |
Effect |
| 1 |
5 placements |
Spawn up to 4 Glass threat blocks in a 2-row band; expire in 10 turns |
| 2 |
5 placements |
Shatter 2 queued pieces |
| 3 |
5 placements |
Turn 2 queued pieces into Glass |
Bombardment
| Step |
Delay |
Effect |
| 1 |
9 placements |
4 × 4 area, requires 9 cells; destroy on resolution |
| 2 |
6 placements |
3 × 3 area, requires 3 cells; destroy on resolution |
Lockdown
| Step |
Delay |
Effect |
| 1 |
4 placements |
Forbid placement in 2 columns for 3 turns |
| 2 |
3 placements |
Forbid placement in a 4 × 4 area for 3 turns |
| 3 |
3 placements |
Forbid placement in 1 column for 3 turns |
| 4 |
5 placements |
3 × 3 area, requires 3 cells; destroy on resolution |
Undertow
| Step |
Delay |
Effect |
| 1 |
6 placements |
No Rotation for 5 turns |
| 2 |
4 placements |
No Pick for 1 turns |
Tail Flick
| Step |
Delay |
Effect |
| 1 |
5 placements |
8 × 8 area: Column Shear |
| 2 |
5 placements |
6 × 6 area: Column Shear |
Scuttle
| Step |
Delay |
Effect |
| 1 |
5 placements |
8 × 8 area: Row Shear |
| 2 |
5 placements |
6 × 6 area: Row Shear |
Growth
| Step |
Delay |
Effect |
| 1 |
5 placements |
4 × 4 area, requires 6 cells; convert to Pollution on resolution |
| 2 |
5 placements |
Mark Pollution in a 4-row band; expire in 20 turns |
Ossify
| Step |
Delay |
Effect |
| 1 |
5 placements |
Turn 1 queued pieces into Obsidian |
| 2 |
5 placements |
Turn 1 queued pieces into Obsidian |
Ashfall
| Step |
Delay |
Effect |
| 1 |
6 placements |
Preview Fog for 10 turns |
| 2 |
4 placements |
No Pick for 2 turns |
| Step |
Delay |
Effect |
| 1 |
5 placements |
Turn 1 queued pieces into Chess Piece |
| 2 |
5 placements |
Spawn up to 3 Chess Piece threat blocks in a 1-row band; expire in 20 turns |
| 3 |
5 placements |
Spawn up to 2 Chess Piece threat blocks in a 1-row band; expire in 20 turns |
| 4 |
5 placements |
Spawn up to 1 Chess Piece threat blocks in a 1-row band; expire in 20 turns |
Check
| Step |
Delay |
Effect |
| 1 |
10 placements |
4 × 4 area, requires 8 cells; convert to Chess Piece on resolution |
| 2 |
5 placements |
Turn 2 queued pieces into Chess Piece |
| 3 |
5 placements |
Mark Chess Piece in a 5-row band; expire in 30 turns |
Refraction
| Step |
Delay |
Effect |
| 1 |
8 placements |
Mirror 2 queued pieces |
| 2 |
2 placements |
Shatter 3 queued pieces |
| 3 |
8 placements |
Mirror 2 queued pieces |
| 4 |
2 placements |
Shatter 3 queued pieces |
Mirror Cage
| Step |
Delay |
Effect |
| 1 |
5 placements |
Spawn up to 8 Glass threat blocks in a 3-row band; expire in 20 turns |
| 2 |
5 placements |
Forbid placement in a 4 × 4 area for 3 turns |
| 3 |
1 placements |
Forbid placement in 1 column for 3 turns |
| 4 |
1 placements |
Forbid placement in 1 column for 3 turns |
| 5 |
4 placements |
Turn 2 queued pieces into Glass |
| 6 |
4 placements |
Shatter 2 queued pieces |
Movable Type
| Step |
Delay |
Effect |
| 1 |
5 placements |
Turn 2 queued pieces into letters |
| 2 |
5 placements |
Shatter 2 queued pieces |
| 3 |
5 placements |
Turn 2 queued pieces into letters |
| 4 |
5 placements |
Shatter 2 queued pieces |
Spoiler: hidden move
CIALLO
| Step |
Delay |
Effect |
| 1 |
10 placements |
Reshape the queue into CIALLO |
Redact
| Step |
Delay |
Effect |
| 1 |
5 placements |
Shatter 4 queued pieces |
| 2 |
5 placements |
Shatter 4 queued pieces |
| 3 |
5 placements |
Turn 2 queued pieces into letters |
| 4 |
5 placements |
Mirror 2 queued pieces |
Crosscurrent
| Step |
Delay |
Effect |
| 1 |
10 placements |
10 × 20 area: Column Shear |
| 2 |
2 placements |
10 × 15 area: Row Shear |
| 3 |
2 placements |
10 × 10 area: Ring Shift |
| 4 |
6 placements |
Shatter 2 queued pieces |
Upheaval
| Step |
Delay |
Effect |
| 1 |
5 placements |
10 × 20 area: Row Shear |
| 2 |
12 placements |
5 × 5 area, requires 15 cells; destroy on resolution |
| 3 |
3 placements |
10 × 10 area: Ring Shift |
Edict
| Step |
Delay |
Effect |
| 1 |
5 placements |
No Clear for 15 turns |
| 2 |
5 placements |
No Rotation for 5 turns |
| 3 |
5 placements |
No Pick for 5 turns |
| 4 |
5 placements |
No Rotation for 5 turns |
Martial Law
| Step |
Delay |
Effect |
| 1 |
5 placements |
Forbid placement in a 5 × 5 area for 5 turns |
| 2 |
1 placements |
Forbid placement in 1 column for 2 turns |
| 3 |
1 placements |
Forbid placement in 1 column for 2 turns |
| 4 |
1 placements |
Forbid placement in 1 column for 2 turns |
| 5 |
2 placements |
Forbid placement in a 4 × 4 area for 5 turns |
| 6 |
10 placements |
4 × 4 area, requires 10 cells; destroy on resolution |
Levy
| Step |
Delay |
Effect |
| 1 |
5 placements |
Spawn up to 5 Gold Block threat blocks in a 2-row band; expire in 20 turns |
| 2 |
5 placements |
3 × 3 area, requires 6 cells; destroy on resolution |
| 3 |
5 placements |
3 × 3 area, requires 5 cells; destroy on resolution |
| 4 |
5 placements |
3 × 3 area, requires 4 cells; destroy on resolution |
Interest
| Step |
Delay |
Effect |
| 1 |
5 placements |
Turn 3 queued pieces into Gold Block |
| 2 |
10 placements |
5 × 5 area, requires 15 cells; convert to Gold Block on resolution |
| 3 |
5 placements |
Mark Gold Block in a 5-row band; expire in 30 turns |