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Builds & adventure / 0.2.0

Minesweeper and FIT

Objectives, controls, time penalties, retries, and rewards for all three challenges.

Shared rules

Challenges use their own rules instead of ordinary enemy Health and combat-clear goals. Rewards use adjusted time: elapsed time plus penalties. Finishing within half the target time earns an enhanced reward; within the target earns a standard reward; exceeding it gives a fallback reward.

Challenge Target time for difficulty 1 / 2 / 3
Classic Mines 120 / 240 / 360 seconds
Mine Rows 180 / 360 / 600 seconds
FIT 180 / 300 / 480 seconds

Classic Mines

Reveal all safe cells to finish. Click to reveal, right-click or hold to flag. Clicking a revealed number can open surrounding cells according to nearby flags. First-click protection and later reveals follow the challenge’s own mine rules.

Hitting a mine adds a penalty equal to 50% of the target time; you can keep playing. Numbers count adjacent mines, not damage.

Mine Rows

Place mine pieces from the queue and solve them. Safe cells next to empty space can reveal automatically. Correctly completed rows dim and clear on later placements. Difficulties 1, 2, and 3 require 5, 10, and 15 rows respectively.

Hitting a mine adds 25% of the target time. Top overflow returns you to a checkpoint without using the rescue allowance from ordinary battles.

FIT

Use the required number of pieces in the specified queue order to fill and clear the current area. Failure returns you to the start of that section and adds 5% of the target time. Top overflow also rolls you back.

A reference solution becomes available after the best-time threshold. The first use adds 100% of the target time as a penalty. You may view it again without paying that penalty repeatedly.

Challenge performance may also relate to Hidden content; expand that page only if you want the conditions.

Reactomino · English guide · For version v0.2.0
Rules change between versions. Check your game version. Hidden content is collapsed until you open it.