Builds & adventure / 0.2.0
Minesweeper and FIT
Objectives, controls, time penalties, retries, and rewards for all three challenges.
Shared rules
Challenges use their own rules instead of ordinary enemy Health and combat-clear goals. Rewards use adjusted time: elapsed time plus penalties. Finishing within half the target time earns an enhanced reward; within the target earns a standard reward; exceeding it gives a fallback reward.
| Challenge | Target time for difficulty 1 / 2 / 3 |
|---|---|
| Classic Mines | 120 / 240 / 360 seconds |
| Mine Rows | 180 / 360 / 600 seconds |
| FIT | 180 / 300 / 480 seconds |
Classic Mines
Reveal all safe cells to finish. Click to reveal, right-click or hold to flag. Clicking a revealed number can open surrounding cells according to nearby flags. First-click protection and later reveals follow the challenge’s own mine rules.
Hitting a mine adds a penalty equal to 50% of the target time; you can keep playing. Numbers count adjacent mines, not damage.
Mine Rows
Place mine pieces from the queue and solve them. Safe cells next to empty space can reveal automatically. Correctly completed rows dim and clear on later placements. Difficulties 1, 2, and 3 require 5, 10, and 15 rows respectively.
Hitting a mine adds 25% of the target time. Top overflow returns you to a checkpoint without using the rescue allowance from ordinary battles.
FIT
Use the required number of pieces in the specified queue order to fill and clear the current area. Failure returns you to the start of that section and adds 5% of the target time. Top overflow also rolls you back.
A reference solution becomes available after the best-time threshold. The first use adds 100% of the target time as a penalty. You may view it again without paying that penalty repeatedly.
Challenge performance may also relate to Hidden content; expand that page only if you want the conditions.