Builds & adventure / 0.1.0
Weather and bottom pressure
When weather changes and how rain, snow, wind, thunder, and garbage rows work.
Map weather and battle weather
Map weather changes as you explore. It starts clear, has a grace period, then may develop, strengthen, or fade. Battles use the effective weather on entry; first-layer battles stay clear.
Battle weather triggers after placements, not every few real-world seconds. Liquid continues to flow after rain arrives.
Weather effects
| Weather | Main effect | Default interval |
|---|---|---|
| Rain | Drops Water in a band above the board surface | 8 placements |
| Snow (Full) | Freezes Water and drops Snow | 8 placements |
| Wind | Aligns a selected row band toward the wind direction | 8 placements |
| Thunder | Strikes a high target and also brings rain | 10 placements |
Weather strength changes the amount of precipitation or the affected area. A preview appears as a trigger approaches. Wind needs an area that can actually change; its icon does not guarantee the same number of blocks will move every time.
Bottom pressure
The negative Bottom Pressure modifier periodically pushes garbage rows up from below. These rows contain gaps and Cursed Blocks, with later curses becoming tougher.
Bottom pressure is separate from enemy threats. In 0.1.0, unresolved threats mainly cost player Health; periodic garbage rows come from environmental pressure.
Blocks being pushed above the board and overflow caused by a failed placement are also different events. See Health and overflow.