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Reference / 0.1.0

Material reference

Base clear damage, properties, and the main behavior of every material.

Reading the table

Values are base line-clear damage per cell, before burning, corrosion, modifiers, and clear multipliers. Materials with no special effect still fill rows. Clear durability means how many clears a block needs, not enemy or player Health.

Full and Lite differ in available content and liquid reactions. Check Versions, especially for Snow, Oil, Acid, and Steam.

All materials

Material Base damage Properties Main behavior
Grass 5 — Basic filling material.
Wood 4 Combustible Grows Leaves in adjacent empty cells; combustible.
Sand 4 — Falls when there is space below.
Stone 5 — Stable filling material; also formed by Water touching Lava.
Leaves 1 Combustible Grown by Wood; combustible, with low clear damage.
Glass 5 — Can break when a new piece is placed directly above it.
Brick 5 — Basic filling material.
Wool 5 Combustible Combustible material.
Obsidian 5 Immovable, Blast-resistant, Clear durability 2 Needs two clears; severe corrosion can weaken its durability.
Gold Block 5 Immovable, Blast-resistant, Transformation-immune, Clear durability 2 Needs two clears; resists blasts and skill transformations.
Ice 5 Combustible Melts into Water when ignited.
Ore 5 — Basic filling material.
Glowstone 5 — Has a glowing appearance.
Hay 5 Combustible Spreads fire and burns out relatively quickly.
Cactus 5 — Can break when a new piece is placed beside it.
Sponge 5 — Locally absorbs liquid on placement; becoming wet for the first time deals direct damage.
Bamboo 4 — Needs support below and can grow periodically.
Moss 4 — Can grow Vine into nearby empty cells during placement reactions.
Vine 1 Combustible, Passable Passable and combustible.
Redstone Block 5 — A signal source.
Lamp 5 — Lights up when powered and can deal mechanism damage.
Piston 5 Directional Pushes blocks ahead in its facing direction.
Sticky Piston 5 Directional Also tries to pull a block back when retracting.
Observer 5 Directional Watches changes in its facing direction and emits a signal.
Piston Arm 5 Immovable The extended part of a Piston, not an ordinary movable block.
Slime Block 5 — Connects mechanism chains; moving objects can bounce on it.
Iron Block 5 — Used in Iron Golem synthesis.
Snow 3 — Snow behavior and Snow Golem material in Full.
Pumpkin 5 — The head in golem patterns.
TNT 5 — Ignition starts its fuse and turns it into a moving object.
Cursed Block 5 Immovable, Blast-resistant, Transformation-immune, Blocks line clears Blocks its row from clearing; weakened by clearing other rows.
Mine 5 Immovable, Blast-resistant, Blocks line clears Hidden, flagged, and revealed behavior belongs to mine challenges.
Chess Piece 5 Immovable, Blast-resistant Western chess pieces; the first clear may activate a capture.
Xiangqi Piece 5 Immovable, Blast-resistant Xiangqi pieces with their own capture patterns.
Pollution 0 — Occupies a cell but contributes 0 base clear damage.
Fire 4 Passable Passable fire that can ignite nearby materials.
Water 3 — Liquid that can fill rows and take part in contact reactions.
Lava 3 — Liquid that ignites neighbors and forms Stone on contact with Water.
Oil 3 — Advanced liquid in Full; contact with Lava can produce Steam.
Steam 3 Passable Advanced gas behavior in Full.
Acid 3 — Advanced liquid in Full; corrosion and neutralization.

Falling and contact · Burning · Liquids and corrosion · Mechanisms · TNT · Golems · Chess

Reactomino · English guide · For version v0.1.0
Rules change between versions. Check your game version. Hidden content is collapsed until you open it.