Getting started / 0.1.0
Frequently asked questions
Where to look when a full row stays, damage seems wrong, or a skill has no effect.
Why is a full row not clearing?
Check for moving or appearing blocks, liquid that is not completely full, Cursed Blocks, hidden Mines, or a No Clear restriction. See Line clear rules.
Why did the blocks above a cleared row stay in place?
Obsidian or Gold Blocks may survive a clear, or a Chess Piece may be activating. A line clear does not always empty the entire row. See Chess and obstacles.
Why is the board changing when I am not placing anything?
Enemy countdowns advance with placements, but fire, liquids, mechanisms, and moving objects continue in real time. Pause if you need the board to stop. See Timing.
Why does my skill seem to do nothing?
Check its charge and whether it targets the board or the queue. Then check for valid objects, blast resistance, transformation immunity, or an object that only the skill’s stronger inner area can affect. See Player skills.
Why are the damage multipliers not all multiplied together?
The game takes the highest applicable special multiplier, such as multi-line, quad, SPIN, or chain, then multiplies by COMBO. Direct damage does not use those clear multipliers. Enemy defenses can reduce damage too. See Damage calculation.
Why do I still get other shapes and materials after installing modules?
Make sure modules are fully inside the active area. The base shape pool, biome, modifiers, and encounter modifiers still contribute. Reserve modules are inactive, and modules without a fixed material still use the material pool. See Builds and piece pools.
Why does reaching the top cost Health?
In 0.1.0, a failed placement at a blocked top can clear some top rows and cost Health per row. See Health and overflow.
Why does tapping a piece on a touchscreen not select it?
Touch and pen control use dragging. A tap does not keep a piece selected. Use a second finger to rotate while dragging. See Controls.
Why is my save missing on another site, or an old replay unavailable?
Different sites store progress separately; use export and import to transfer it. Replays also depend on version compatibility. See Versions and saves.